For this project, I made mice differentiated by hairstyles which correspond to the silhouettes of a traditional chess set
I plotted points based on my sketches to create a low poly base with planar surfaces
Here are some pictures of the practice and remaining set in Prusa slicer
Here is the rear view of the set
And the renders:
From left to right, the hairstyle concepts were:
- Connecting the pawn's sideburns to the queen (tying to how pawns can be promoted)
- ... Spiky hair that resembles a rook
- Double mohawk thing reminiscent of a horse's mane
- Super short bob that I associate with classical/ medieval (?) clergy
- Tall, scepter-like hair for the king
- A more expressive mohawk for the queen to reflect how the piece moves
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